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Monday, June 5, 2017

Makaia's guide to (successfully!) running Silent Street

Info compiled from my own knowledge of the instance, with numbers taken from DadisLOTROguide and Lotro-wiki. 

(to Fellowship): but then Rat-man is mad at Cat-man bc Cat-man’s cat killed Rat-man’s rats

The first and most important rule of Silent Street: Do not melee kill the lights/Dinen-lights. Ranged DPS only. 
Stay single target DPS to avoid pulling the lights, thus avoiding the fear debuff. AOEs= really not a good idea. Avoid the area where the lights are killed for ten (10) seconds. 

Either Boromir or Telemnar will be found on the right hand (east) side of the Silent Street. Tarannon Falastur or Atanatar II can be found to the left hand (west) side. Order that the sides are taken care of (left or right) does not matter at all. 

On both left and right side, there are plenty of mobs to take care of before going for bosses. None of the debuffs that the mobs possess are terrible, just use interrupt skills, corruption removals, and range DPS lights, and everything will run smoothly. 

Optimal 6-man setups: 
Guardian or warden (tank)
Minstrel (healer – primary)
Lore-master (debuffs & DPS)
Rune-keeper, lore-master, or captain (buffs/DPS/off-heals)
Hunter, champion, or rune-keeper (DPS)

Lintanar (race of man, Withered Tree) – first boss 

Tank focus on boss, rest take care of adds. Focus for all but tank is doom-speakers. They’re big ‘ole meanies, that have a nasty damage over time called Puncture. 

As a tank, I typically take care of Lintanar by running up on the platform and facing out towards the gate. Every time adds are up, I leave the platform, use a few AOE taunts to grab adds, and bring them back up to the platform. 

Initial adds > boss > adds 1 > boss > adds 2 > boss > adds 3 > boss > adds 4  > boss

85% morale – left (west) door
70% morale – right (east) door
50% morale – right (east) door
30% morale – left (west) door

Dínen-lights (dread lights/Limrafn)

The reason to ALWAYS avoid the Dínen-lights is the debuff called Feared. 
Cannot play skills and runs slower. Suffering attacks will end this state. Damage from pre-existing effects has only a very small chance to end this state.

“You turn approximately 15 degrees to the left and start running in a straight line for 4 seconds or until you are hit [with damage]. Since you know when this is coming (after dread-lights debuff), you can position yourself to ensure you will run into a wall, instead of a group of adds.”

The simplest way to take care of the Dinen-lights is to have ranged DPS (yay hunter!) take care of them. As stated before, don’t stand where Diene-lights are killed for ten seconds. 

Boromir (the dead, wight) or Telemnar (the dead, wight) – second boss 

Option #1 for second boss: Boromir 

Morgul-blight: Deals 5% morale damage every 3 seconds.  
The best way to work around this buff is simply for everyone to keep their eyes peeled to see who the debuff was placed on, and act accordingly. 
Bite of the Morgul-blade: Deals 300% morale damage over 90 seconds. 
This debuff is even more important to keep your eyes peeled for. This one, if not caught, kills whomever has it very quickly. The best way to work around this buff is simply for everyone to keep their eyes peeled to see who the debuff was placed on, and act accordingly. 
Coward’s Fate 4: -40% target run speed, reduces out-going damage by 20%
This is a simpler debuff. Really not that big of a deal to have.

“Tank and spank” is the motto for defeating Boromir. While there are adds, the most important part is letting the tank do their job: tanking the boss. While overall this is a fairly easy fight, communication is key. Whoever has the bite needs to inform the healer so they can be kept alive. Yay, talking! 

Option #2 for second boss: Telemnar 
This is my dude, the Rat-man. 

Malaise: -50% run speed
This debuff is the result of not removing the Aura of Malaise. Simply use corruption removals to take care of this debuff.
Spreading Plague: 12,789 common damage every 2 seconds for 10 seconds. After expiration: the same damage is applied to fellowship within 7 meters. 
You must use disease removals to get rid of this. If not, the following happens (bad) :)
Dark Plague (puddle): deals 10% morale damage every 2 seconds.

Literally everyone on the boss for this fight, ignore the rats. 

Out of all the bosses you might encounter in the second phase of this instance, I find Telemnar to be the easiest. Why? Because as long as everyone is paying attention as they should (not standing in green puddles and using disease removals), this fight is basically guaranteed to go smoothly. 

Tarannon Falastur (the dead, wight) or Atanatar II (the dead, wight) – third boss

Option #1 for third boss: Tarannon Falastur 
This is my dude, the Cat-man. 

Debuffs:
Drowning: 3,601 shadow damage every 2 seconds for 10 seconds. 
Upon expiration, it applies a 3s stun.
Silenced: Resistance: fear (106) 

Buffs:
Might of the Ship-king: +50% melee damage, +50% ranged damage, +50% tactical damage
This is a corruption. Simply use corruption removal skills to take care of this.
Watchful Eyes (from spying cats): On any damage: reflect 50% of damage
If you notice Watchful Eyes, little to no damage is recommended, thus avoiding the reflected damage. 

Taking care of the Spying Cats first will lower the chance of having the Watchful Eyes debuff. In light of that, have the tank stay on the boss and everyone else take care of the cats when they spawn. 

Option #2 for third boss: Atanatar II 

Debuffs:
Become as Stone (tier 4): -80% run speed
Stacking debuff that starts at 20% and can stack up to 80%. Not too bad, but Become as Stone damage is what to watch for.
Become as Stone: Subtracts 100% of maximum morale to fellowship within 5m. 
If everyone is standing on top of one another, this is a NASTY debuff. The best way to avoid this is for everyone to spread out and stay at least 5m away from the tank and do ranged damage. 


Remove corruptions, spread out, and tank and spank. Make sure to call out Become as Stone debuff if seen. 

While this this is not recommended, I feel like I must mention that in a recent run of SS, two of our group got locked out behind the mist wall during the Atanatar fight. The captain took adds, I (guardian) had the boss, and we killed him without any deaths of our own. But don’t ever lock people out. It was my fault for starting the fight without a ready check ;) 

Gloom-spirits – pre-final boss 

Take care of the Gloom-spirits in controlled pulls. The reason for this is the Absorbed Gloom (stackable after the death of another Gloom-spirit). 

Buffs:
Absorbed Gloom: Health increased by 10%. +10% melee damage, +10% ranged damage, +10% tactical damage. 
Say if you pull three spirits at once: once the first spirit is killed, the absorbed gloom buff will be applied to the other two spirits. That is the reason for pulling as few as possible at a time. 

Debuffs:
Twisted Defense (works against the spirits): +50% incoming ranged damage, +50% incoming tactical damage OR +50% incoming melee damage. 
These aid the players, not the spirits. 
Chilled Heart: -30% morale
This changes your maximum morale amount: if you have 25k health normally, your health will go down to 17.5k instead. 

During the fight with the Gloom-spirits, if you die: RETREAT. The spawn location is where you enter the final courtyard, you don’t get locked out, so you can continue in the fight without having to take your healers away from healing. 

In my experience, gloom-spirits are best taken care of in this way: Use a single target taunt, while still down the stairs, to pull two at a time. If you get ranged spirits, pull their aggro (as a guardian, via Fray the Edge) but let hunter, rune-keeper, etc, take care of them.

You will be force to take five gloom-spirits directly before the final boss, but nothing can be done about the number of spirits pulled. You pull one, you pull them all. 

The Gloom of Nurn – final/main boss

Kill priority for T1/T2:
Gloom of Nurn (until 3.52mil) > Gloom-spirit > Gloom of Nurn (until 2.7mil) > Mardil Voronwë > Gloom-spirit > Gloom of Nurn. Do not kill dínen-lights.

Kill priority for T2C:
Gloom of Nurn (until 3.52mil) > Gloom-spirit > Gloom of Nurn (until 2.7mil) > Lock down Gloom-spirit > Mardil Voronwë > Eärnil II > Gloom-spirit > Gloom of Nurn 
Do not kill dínen-lights.

Buffs:
Bathed in Shadow: at 35% health (1,511,474): -95% incoming damage, +10% run speed 
This buff is stackable. 

Debuffs:
Coward’s Fate (tiered): -40% target run speed, reduces out-going damage by 20% 
The above stats are at tier 4. It starts at -10% target run speed, reduces outgoing damage by 5%. 

AVOID THE PURPLE DEATH PUDDLES!!!

Here’s the rundown: 
Start the fight at the top left corner. Up the stairs, into the little cubby on the left. 
Tank interrupts the Gloom of Nurn’s introduction, then pull the boss up the stairs. 
Work your way down the stairs as needed.
Don’t stand in puddles. Puddles = death

If you have an off tank let them grab the add bosses (Mardil and Earnil), if not, tank needs to grab all three. Designate one ranged DPSer to take care of the Dinen-lights. 

Move, move, move! Never stand in puddles, and try to not wall yourself in via puddles. 




Thursday, May 18, 2017

Yo Mr. Orc, please pay attention to me

Over the past few months, I have been enjoying the game as my kinship's primary tank. Yes, we do absolutely have other tanks, but all other guardians seem to be alts of someone's whose main is a different class. So at the end of the day, you'll find me tanking my heart out in some scary cave screaming at orcs to pay attention to me, not the healers.

It's ironic, I suppose, that I ended up tanking most everything my kinship runs. I'm a small, young(ish) girl who is not very aggressive and hates confrontation. But maybe tanking is a way for me to play a different character, though it was entirely not intentional.

I started out with a little minstrel back in 2012 when I first started playing the game. She was a hobbit minstrel with brunette bangs and freckles, who wore dresses and road on a Mathom reputation steed. I have only the fondest memories of that little minstrel and the in-game friendships I made because of her. Who actually knows why I deleted her in 2013.

At that point, I had rolled out a guardian as my alt (my minstrel was level 30! yay me!). If I could remember the exact reason why I clicked the delete button on my minstrel, I'd tell you. Was I bored of a hobbit? Were minstrels too soft (which is entirely not true... but I was really young at the time)? Did I crave the survivability and powerful feeling a guardian provided?

One way or another, Makaia the elf guardian inherited the spot of "main character". She was the first one to brave the terrors of Carn Dum, the first one to see the halls of Moria. It was in the position of guardian that I fell in love with the fields of Rohan, and it was on my guardian I wondered at the magnificence of Minas Tirith.

I had always enjoyed my guardian, but it wasn't until I hit level cap in August of last year that I really, truly learned how to play the class. It wasn't until then that I learned that I shouldn't be using a shield for everything, and that having stats besides might and vitality was a very good thing.

As of recently, I have been tanking some wonderful group content with my kinnies. My personal favorite is Silent Street (my favorite instance of all time! yay Minas Tirith!), but I've also loved our countless attempts at Throne of the Dread Terror, and the runs of Skoironk and the Towers of the Teeth crafting instances in the Wastes.

A guardian's role is to protect those around us and I've enjoyed doing that, and will continue to enjoy that. Onward to Mordor!



P.S. I've included the only throwback screenshots I can find of Makaia. They're absolutely awful, but they're all I got. I know I have more on my old computer, but sadly they may be lost. Oh well.

P.P.S. I've decided to change the titles of these blog posts to something far less intimidating. I didn't like the "grown up" all caps titles.

Sunday, May 7, 2017

LETS TALK FLOWERS

Alright, in all honesty this post isn't totally about flowers. But it is about a region in LOTRO that relies like crazy on flowers, and some scary things that came out of that beautiful, flower filled region.

Truth be told I hated North Ithilien for the longest time after the update was released with the region. It came out just before I hit level cap in August of last year, and North Ithilien intimidated me. Dailies terrified me. I think it had something to do with all of these experiened players that roamed the region day after day picking the extracts to give to the herbalists. There's something about being level cap and not really knowing my class that scared me. I got asked questions about my class that I had no idea how to answer. I was terrified of featured instances, and using my headset when I ran an instance of any sort.

See, up until this point I hadn't had the opportunity to run 90% of the instances in game. I had never been VIP and also never had the patience to grind for LOTRO points. Because of that I had access to a very limited amount of instances and quests. And so every new instance I ran I was scared of. I was scared of messing up, of making the smallest mistake, and ruining the instance. I was afraid of looking silly in front of experienced players, and more than anything I was scared of using my headset to converse like they were. I'm a girl, and a young one at that, trying to raid. And from what I could tell at that point in time, not all that many girls are super serious about raiding in this game.

I finally had to decide why I was playing this game. Was I playing it to make friends? Not originally, but I had made fantastic friendships via the game. Was I playing for completion and success and glory? No. Never had. I started playing for the story and the beauty of the game. What was I playing for? I was playing for the fun. It's a video game, and it is meant to be fun. Yes, obviously it can be competitive and frustrating at times, but at the end of the day, remember why you play this game. Remember why you started playing this game.

Whether it has been 10 years of exploring Middle-earth, or just a few months, we all start playing for the story and the experience. Remember that.

Wednesday, December 7, 2016

BEGIN AGAIN

When I first started this blog back in 2014, I was still playing LOTRO at least five days a week, and slowly but surely work my toonaholic self up to level cap. But then I moved to a different state, my in-game friends stopped playing, and before I knew it, I hadn't logged in on Makaia in over six months.

Then, earlier this year (as in March or May... I honestly can't remember?), I decided to give LOTRO another try. I actually spent money on LOTRO for the first time (the Quad expansion pack was on sale), and suddenly I was sucked back into the game and why I loved it.

The server consolidation had make Gladden busier than ever, and the kinship I am apart of is more active than I've ever seen it.

It took me three and a half years to reach level 78, and then in August I hit level cap thanks to fellow kinmembers.

So, here is my plan (or idea) for this blog:

-RAIDING
I have sincerely fallen in love with raiding in the past few months. It started when I hit level 105 and began running featured instances with my kinship. Before I knew it, I was running classic and new instances alike, and loving the planning and thought they require to successfully finish. I hope to be able to post not only recaps and my thoughts on instances and raids, but also guides if I'm able to compile them.

-COSMETICS
Despite my lack of posting over on Style of Middle-earth in the past year, I still love cosmetics and the LOTRO cosmetic system. I still love putting together outfits for each of my characters, and occasionally I'd love to share my creations via this platform.

-ADVENTURES
One of my favorite things about my kinship is how open they are to try new things and just simply explore. Last month, I reported to kin chat that I had found a roving threat, and before I knew it we had taken the roving threat down. For the next three hours we proceeded to hunt for roving threats and also wiped three maps of warbands. I am hoping to be able to share photos, and possibly videos if interest is shown, of those adventures and random explorations.

I look forward to posting on these three subjects, and whatever else the heck I feel like posting, via this platform.

Sunday, September 7, 2014

WHY BETA TESTING IS SO MUCH FUN

The last two weekends I journeyed into the perilous realm known as LoTRO beta testing. The new zone, the Dead Marshes, was the content being tested, but I was a very bad girl and only went into the Dead Marshes for a mere five minutes due to my never ending love of making new characters, auto-leveling them, and spending thousands of turbine points on beta.

Ellaine, the race of man captain.

Ebonie, the hobbit warden
 Point one, which contains making new characters, states that "making new characters is an obsession of [Makaia's] during beta testing. [She] enjoys designing, autoleveling, and making cosmetic outfits for each."
Makaia, the elf guardian

Meatloaf, the dwarf hunter
Auto-leveling and auto-ranking are overly obsessed obsessions. When you can journey into the Ettenmoors at rank 15 without that character ever placing a foot in the Ettenmoors before, that is truly an accomplishment.

All in all, this second round of beta that I have ever taken a part in has been loads of fun. I enjoyed it just as much as I did the first time (though no bugs were submitted this time), and whenever the next round of beta testing is, let's go!

Saturday, August 23, 2014

JUST ONE GAME

I have quite a few favorite gaming blogs. They aren't just gaming blogs, they also capture the essence of a gamer, who is in fact a real living, breathing human being, but they do talk about games and the like.

I feel like my attempt at a gaming blog will be feeble. My life isn't extremely interesting. I'm young, inexperienced, and well, I only play one game. But it is that one game that has added a very unique spark to my life.

I've been playing Lord of the Rings Online for almost two years now. I don't know exactly and precisely how long, but I believe I began playing in October of 2012. I started off as every simple little baby LoTRO player starts off as: not knowing anything and perhaps making a fool of myself. I started off with a hobbit minstrel, and I got her to level 27, and it felt like the biggest achievement of my life. For personal reasons, I had to delete her, but I soon came back rolling, and my elf guardian was created. The milestones I jumped with this character were immense. I started teaching myself about cosmetics, I learned about the level 55 area in Bree, I hit level 45 and timidly adventured into Moria for the first time.

By this time, I've completely outleved Moria, Lothlorien, and Mirkwood. As a very part time gamer (and maybe full-time cosmetic junkie?) it has been a large achievement to reach the banks of the Anduin in northern East Rohan, and horn for my war-steed.

LoTRO has been a welcome part of my life for the last years, and I can't wait to see where just one simple MMO takes me.